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Male, 29 years, born on 20 January 1996

Considers offers

Saint Petersburg, willing to relocate (Armenia, Great Britain, Hungary, Vietnam, Germany, China, Moscow, Netherlands, Norway, UAE, Poland, Republic of Cuba, Serbia, Sweden), prepared for occasional business trips

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3D artist

120 000  in hand

Specializations:
  • Designer, artist
  • Other

Employment: full time

Work schedule: full day, remote working

Work experience 3 years 3 months

February 2022currently
3 years 3 months

Armenia

Media, Marketing, Advertising, PR, Design, Production... Show more

3d Artist
3D Artist •Creating vehicles and weapons for an animation project on Unreal Engine. • Creating high poly and low poly models, sculpting in ZBrush, retopology and baking textures in Marmoset Toolbag. • Working with a limited number of drawings and black and white photographs to create high-quality models. • Texturing in PBR using Substance Painter, and also working with atlases in Decal Machine in Blender and UDIM texturing. • Imported meshes into Unreal Engine, configured them for Chaos Vehicle, edited skeletons and created blueprints. • Created modular buildings for RGB masks using the Environment pipeline, set up scenes, created roads and landscapes, worked with GIS. • Developed characters from photographs or portraits in Character Creator and MetaHuman. • Created clothing in Marvelous Designer and ZBrush, and developed masks and alphas in Figma and Photoshop. • Created decals for vehicles in Adobe Illustrator, Figma and Photoshop. • Trained newcomers and created designs and promotional materials in Figma and Photoshop. • Developed decorative drawings in Blender. Skills • 3D modeling (high poly, low poly, mid poly) • Sculpting in ZBrush • Retopology and texture baking • Texturing in PBR (Substance Painter) • Working with Decal Machine and UDIM texturing • Importing and setting up models in Unreal Engine • Creating blueprints and editing skeletons • Modular construction and environment pipeline • Creating characters (Character Creator, MetaHuman) and Skin for clothing. • Clothing creation (Marvelous Designer, ZBrush) • Design in Figma, Photoshop and Adobe Illustrator • Training and mentoring

Skills

Skill proficiency levels
Adobe Photoshop
Adobe Illustrator
Autodesk 3ds Max
ZBrush
Topogun
Marmoset Toolbag
Knald
Unity
Unreal Engine
Blender
Quixel Megascans
PBR
Texturing
Baking
Hard Surface
Organic
Non PBR
Autodesk Maya
Trello
Click-up
UV mapping
Adobe Substance 3D Painter
Unreal Engine 4
Atlassian Confluence
Marvelous Designer
Figma
RizomUV
3D Моделирование
Environment

Education

Secondary education

Languages

RussianNative


EnglishB1 — Intermediate


UkrainianC2 — Proficiency


Professional development, courses

2021
Draft Punk 4.0
XYZ School, Создавать 3D-модели для игр по правильному алгоритму
2018
Ultimate Weapon Tutorial
Gumroad, Weapons

Citizenship, travel time to work

Citizenship: Russia

Permission to work: Russia

Desired travel time to work: Up to 90 minutes