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Candidate

Male, 42 years, born on 5 December 1982

India, I want to relocate (Australia, Argentina, Belarus, Belgium, Bulgaria, Brazil, Great Britain, Hungary, Vietnam, Germany, Greece, Georgia, Indonesia, Ireland, Iceland, Spain, Canada, Malaysia, Republic of Maldives, Mexico, New Zealand, Russia, USA, Singapore, Thailand, Taiwan, Turkey, Philippines, France, Switzerland, Scotland, Japan), prepared for business trips

Game Producer

Specializations:
  • Product manager
  • Project manager

Employment: full time

Work schedule: full day, flexible schedule

Work experience 17 years 2 months

September 2015currently
9 years 8 months
Zynga

India, www.zynga.com/

IT, System Integration, Internet... Show more

Producer
Own and handle production
July 2011July 2015
4 years 1 month
ZED WorldWide

India, www.zed.com/

Game Producer
- Owning the quality of the products and ensuring deliverables are achieved efficiently. - Managing all publishing products (both Games & Apps) that are developed in the studio. - Working closely with the Head of Publishing and the Studio Manager to define the vision, targets and priorities of the game. - Implemented new project management system using ASANA (Project Management tool), and working gently with all team managers to improve realistic milestones. - Creating project plan, driving team standup meetings, milestone estimations, tracking progression of scheduled tasks for each resource in ASANA & Excel. - Utilized Scrum and Agile Development Methodologies within the team. - Managing creative development (art and design) of the games. - Tracking external content (game audio and text localization). - Assisted Senior Producer on staff planning, milestone planning and carrying milestone reviews that translate project goals into action. - Organized SCRUM teams, steered daily standup meetings & reported the progress to Sr. Producer on daily basis for each project. - Conducted weekly meetings to ensure the dependencies are resolved at earliest without troubling deadlines. - Analyzed potential risks associated with deliverables. - Researched & analyzed successful games and latest game trends to constantly improve user experience in existing gaming and applied the ideas to new games. - Maintained game performance and promotion reports. - Trained & guided junior designers for better approach to the games. - Worked on game design, level designs, game mechanism, game balance & UI design. - Created Mockups, prototypes, specification Documents for UI, Game Logic & Game UI layouts based on devices' UI guides and porting priorities. - Coordinated with art team, development team, QA and marketing team during whole process of game development & its releases. - Worked with QA and swapped ideas to resolve technical errors, logic malfunctions and bugs successfully and finished projects on time. - Keen eye for details, enabling the efficient & accurate identification of bugs, and properly documenting their effects, as well as identifying solutions. - Worked on Application Design and headed UX Design.
November 2008June 2011
2 years 8 months
Punch Entertainment Pvt Ltd

India, punch-entertainment.com.vn/contactus.htm

Art Producer / Lead Artist
- Worked directly with studio CEO for initiating Facebook game development. - Assisted offshore studio in benchmarking the game art quality for Facebook games "Saints Row Total Control". - Assisted game designs & structuring level designs for Facebook & mobile games. - Key member in setting quality game product for various platforms. - Endowed for best performance & delivered game art for more than 30 projects in a year. - Worked with both Programming & Testing team for game functionality test and on time product deliverables. - Handled & trained a team of 15 2D & 3D Artist. - Had set a new phase for the Studio to enter in iPhone game development. - Lone game artist for most of the game titles (Digital Chocolate, THQ, Disney, etc.). - Created game graphics for most of the mobile platforms (iPhone, iPad, Android, Sidekick 3x-4x-5x, Windows Mobile, Java & Brew) and Facebook. - Endowed for best performance, introducing new art techniques and new optimizing methods & tools for iPhone, iPad & Facebook games.
February 2008October 2008
9 months
Image Infotainment Pvt Ltd

India, www.imageil.com/

3D Graphic Artist
- Created high poly & low poly 3D character models with texture. - Environment Modeling & Texturing; created more than 30 low Poly 3D models (Buildings).

Skills

Skill proficiency levels
Agile Project Management
Project management
Scrum
Leadership Skills
Presentation skills
Teamleading
Game Design

Higher education (master)

2007
Image Design and Media College
Jai Naresh, Post Graduate Diploma in Game Design
2006
St. Joseph's College of Engineering, Anna University, Chennai, India
Ayyappan, Master of Computer Application

Languages

TamilNative


EnglishB2 — Upper Intermediate


FrenchA1 — Basic


Citizenship, travel time to work

Citizenship: India

Permission to work: India

Desired travel time to work: Doesn't matter