Больше информации по резюме будет доступно после регистрации
ЗарегистрироватьсяCandidate
Male, 42 years, born on 5 December 1982
India, I want to relocate (Australia, Argentina, Belarus, Belgium, Bulgaria, Brazil, Great Britain, Hungary, Vietnam, Germany, Greece, Georgia, Indonesia, Ireland, Iceland, Spain, Canada, Malaysia, Republic of Maldives, Mexico, New Zealand, Russia, USA, Singapore, Thailand, Taiwan, Turkey, Philippines, France, Switzerland, Scotland, Japan), prepared for business trips
Game Producer
Specializations:
- Product manager
- Project manager
Employment: full time
Work schedule: full day, flexible schedule
Work experience 17 years 2 months
September 2015 — currently
9 years 8 months
Zynga
India, www.zynga.com/
IT, System Integration, Internet... Show more
Producer
Own and handle production
July 2011 — July 2015
4 years 1 month
ZED WorldWide
India, www.zed.com/
Game Producer
- Owning the quality of the products and ensuring deliverables are achieved efficiently.
- Managing all publishing products (both Games & Apps) that are developed in the studio.
- Working closely with the Head of Publishing and the Studio Manager to define the vision,
targets and priorities of the game.
- Implemented new project management system using ASANA (Project Management
tool), and working gently with all team managers to improve realistic milestones.
- Creating project plan, driving team standup meetings, milestone estimations, tracking
progression of scheduled tasks for each resource in ASANA & Excel.
- Utilized Scrum and Agile Development Methodologies within the team.
- Managing creative development (art and design) of the games.
- Tracking external content (game audio and text localization).
- Assisted Senior Producer on staff planning, milestone planning and carrying milestone
reviews that translate project goals into action.
- Organized SCRUM teams, steered daily standup meetings & reported the progress to Sr.
Producer on daily basis for each project.
- Conducted weekly meetings to ensure the dependencies are resolved at earliest without
troubling deadlines.
- Analyzed potential risks associated with deliverables.
- Researched & analyzed successful games and latest game trends to constantly improve
user experience in existing gaming and applied the ideas to new games.
- Maintained game performance and promotion reports.
- Trained & guided junior designers for better approach to the games.
- Worked on game design, level designs, game mechanism, game balance & UI design.
- Created Mockups, prototypes, specification Documents for UI, Game Logic & Game UI
layouts based on devices' UI guides and porting priorities.
- Coordinated with art team, development team, QA and marketing team during whole
process of game development & its releases.
- Worked with QA and swapped ideas to resolve technical errors, logic malfunctions and
bugs successfully and finished projects on time.
- Keen eye for details, enabling the efficient & accurate identification of bugs, and
properly documenting their effects, as well as identifying solutions.
- Worked on Application Design and headed UX Design.
November 2008 — June 2011
2 years 8 months
Punch Entertainment Pvt Ltd
India, punch-entertainment.com.vn/contactus.htm
Art Producer / Lead Artist
- Worked directly with studio CEO for initiating Facebook game development.
- Assisted offshore studio in benchmarking the game art quality for Facebook games "Saints Row Total Control".
- Assisted game designs & structuring level designs for Facebook & mobile games.
- Key member in setting quality game product for various platforms.
- Endowed for best performance & delivered game art for more than 30 projects in a year.
- Worked with both Programming & Testing team for game functionality test and on time product deliverables.
- Handled & trained a team of 15 2D & 3D Artist.
- Had set a new phase for the Studio to enter in iPhone game development.
- Lone game artist for most of the game titles (Digital Chocolate, THQ, Disney, etc.).
- Created game graphics for most of the mobile platforms (iPhone, iPad, Android, Sidekick 3x-4x-5x, Windows Mobile, Java & Brew) and Facebook.
- Endowed for best performance, introducing new art techniques and new optimizing methods & tools for iPhone, iPad & Facebook games.
February 2008 — October 2008
9 months
Image Infotainment Pvt Ltd
India, www.imageil.com/
3D Graphic Artist
- Created high poly & low poly 3D character models with texture.
- Environment Modeling & Texturing; created more than 30 low Poly 3D models (Buildings).
Skills
Skill proficiency levels
Higher education (master)
2007
Image Design and Media College
Jai Naresh, Post Graduate Diploma in Game Design
2006
St. Joseph's College of Engineering, Anna University, Chennai, India
Ayyappan, Master of Computer Application
Languages
Citizenship, travel time to work
Citizenship: India
Permission to work: India
Desired travel time to work: Doesn't matter