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ЗарегистрироватьсяCandidate
Male, 44 years, born on 9 December 1980
Moscow, willing to relocate (Great Britain, Canada, USA, Singapore, Japan), prepared for occasional business trips
Art Director, 3D Generalist, 3D Artist, Visual Effects Artist
150 000 ₽ in hand
Specializations:
- Designer, artist
Employment: full time
Work schedule: full day
Work experience 24 years
December 2013 — currently
11 years 5 months
Mail.Ru Games
Moscow, mail.ru
Lighting Technical Art Director (MMORPG "Skyforge")
Main responsibilities:
•Taking part in the development process of any aspect of graphic Engine
•Creating Realtime Physical Base Render in Real time based on Mental Ray
•Creative work – Creating Documentation: Light Art Pipelines, Design Guides, Technical Guides
•Solving Art/technical problems
•Creating Physical Base Lighting
•Responsible for Final Product Visual Quality
May 2013 — December 2013
8 months
Mail.Ru Games
Moscow, mail.ru
Senior Lighting Artist (MMORPG "Skyforge")
Main responsibilities:
•Creating Lighting
•Texture Calibration/Material Setup
•Creating Environmental VFX
•Environment Design
•Image Finalization
September 2009 — March 2013
3 years 7 months
DigitalDreamsReality - Self-employed
Moscow, jacekbabinski.com/
Cofounder and Art Director
Основные обязанности:
• Общий контроль всех проектов, выполняемых студией
• создание концепт-артов, раскадровок, дизайн-проектов
• 3D Generalist: моушн-дизайн, моделирование, 3D анимация, vfx production and supervising
• Режиссерская работа
Showreel: www.jacekbabinski.com
June 2005 — August 2009
4 years 3 months
Openoko Entertainment Ltd. (Poland, pc computer games development)
Poland, openoko.pl
Cofounder, CEO and Creative Director
Работа над проектами: «Dragonblade: Cursed Lands’ Treasure» (2006), «Republic Crusaders» (2006), «GBR: The Group of Blistering Response» (2007), «Evil Resistance: Morning of the Dead”(2008), «SteamSlug» (2009).
Основные обязанности:
• Общий контроль над всеми проектами, разрабатываемыми студией
• Разработка стилистического решения проекта и контроль его реализации
• Разработка элементов графического дизайна (персонажи, оружие, локации игрового мира)
• Создание концептов (эскизов) локаций и их наполнения
• QA (Контроль за соблюдением художественных требований на всех этапах работы художников – modeling, texturing, rendering, shadows, lighting, compositing)
• 3D Generalist – ( работа над выборочными составляющими проекта - 3D modeling, texturing, rendering, compositing, animation of cut scenes, trailers, intro/outro)
April 2003 — June 2005
2 years 3 months
City Interactive (Warsaw, Poland)
Games Designer, Animator, Graphic Artist
Работа над проектами: «Battle Strike: The Siege»; «Terrorist Takedown: Payback»; «Battle Strike»; «Terrorist Takedown»; «Starmagedon 2: Project Freedom»; «Pacific Heroes» etc.
April 2001 — April 2003
2 years 1 month
Some companies in Poland - available upon request
3D Artist, Concept Artist, Motion Designer
More detailed CV with links to portfolio is available upon request
Skills
Skill proficiency levels
About me
SKILLS AND QUALIFICATIONS
• +20 years of traditional art experience (concepts, illustrations, drawings, sketches, storyboards);
• Low poly modeling (Oldschool, NextGen); High poly modeling; Shading (Vray, MentalRay, Brazil r/s); Lightning, Global Illumination, Hdri; Photogrammetry modeling, Modeling for Camera Mapping;
• Uv mapping(unfold, Zbrush, Unwarp); Texturing, Normal Mapping, Normal Projection (3dsmax, Zbrush); Texturing Channels (diffuse, specular, glossiness, bump, normal bump); Retopology; Optimization;
• Rigging(skin, physique, snap, reactor); Setup(bone system, morph target, vehicle setup); Animation (characters, technical); Simulation (Reactor, Fume Fx, Craft Director);
• Work with Motion Capture: cleaning, mapping, converting, editing;
• Rendering (Vray, Mental ray, Brazil); 3dsmax’ plugins using (RayFire, Reactor, Fume Fx, After Burn, Craft Director);
• 3D/2D advanced compositing based on layers; diffuse, Reflection, Global Light, Z-Depth; Tracking 3D/2D; matte-painting; color grading; particle systems (particular);
• Projects optimization and solving problems;
• Camera man and director experience;
• Excellent knowledge of color photography and digital high end image manipulation;
• Rapid learning abilities of new related software programs in a short time;
• Competence in traditional special effects techniques;
• Competence in choreography of martial arts and (doing) stunts;
Ability to take initiative and work without supervision;
Strong interpersonal skills.
WORKING SOFTWARE
Advanced user:
3D Studio Max (from 1996); 3dsmax plugins (RayFire, Reactor, Fume Fx, After Burn, Craft Director); 3D studio VIZ (Discreet); Light Wave; ZBrush;
Adobe Premier; Adobe After Effects; Combustion;
Adobe Photoshop; Painter; Paint shop Pro; Gimp; Body painter 3D; Deep Paint 2D; DeepPaint 3D;
Render systems: V ray; Mental ray; Brazil; Final Render.
Higher education
2009
THE LEON SCHILLER NATIONAL FILM, TV AND THEATER SCHOOL
The Cinematography and Television Production Department (Specializing in ANIMATION DIRECTING AND SPECIAL EFFECTS), Master of Arts degree, http://www.filmschool.lodz.pl/pages/view/588-recruitment
Languages
Professional development, courses
2001
After secondary school Technical College of Film and Theatre Realization
Specialization: stenography, dress production, make-up and requisites
Citizenship, travel time to work
Citizenship: Poland
Permission to work: Great Britain, Iceland, Ireland, Italy, Netherlands, Poland, Russia, Spain
Desired travel time to work: Up to one hour